Prototyping
Use design cycles, sketches and prototypes to make your product useful, workable and appealing. Show how testing changed the final version.
2027 guideDo not just list the subjects you used. Show what you learned in each subject, where you applied that skill while making your product, and how it improved the result. Choose the links that are real and useful for your project.
Skill learned → choice made → product improved
For example: “In Maths I learned how to interpret survey data. I used the results to choose the three features students wanted most, so my app prototype answered a real need.”
Use design cycles, sketches and prototypes to make your product useful, workable and appealing. Show how testing changed the final version.
Test materials or ideas, control variables and record reliable results. Use your findings to justify choices in the product.
Shape a clear message through scripts, reports, interviews or persuasive writing, then adapt your language for the product's audience.
Use scale, measurement, budgeting, geometry or survey data to make decisions. Explain how the numbers improved your product.
Research communities, cultures, places or historical change so your product responds thoughtfully to the world around it.
Apply knowledge of movement, training, teamwork, health or performance when creating a routine, event, guide, campaign or physical product.
Use composition, colour, materials and visual research to give your product meaning and a deliberate style, not decoration added at the end.
Use rhythm, mood, composition, performance or sound editing to shape how an audience experiences your film, podcast, event or original piece.
Use another language to interview, translate, communicate with a wider audience or understand cultural viewpoints that strengthen your product.